Focalbox Dark Energy Digital today announced, an updated port of last year's Xbox Live Arcade game. This expanded port adds a host of new features. It's due on Steam on May 9, with the PSN version coming sometime later. Among the new additions are updated visuals, new levels and mechanics, recast voice acting, and tweaks to the plot including changes to the back story and a new ending.
It also introduces a feedback system called Darknet, which allows you to send opinions to Dark Energy at any point during the game. DED will get your feedback along with some contextual data about what was going on in the game at the time. The original XBLA game got a named 'Pure' due to player feedback. There's no word of these changes coming to the XBLA version, but Dark Energy that the decision will rest with Microsoft. 'In the modern, interconnected world we think there should be better lines of communication between players and developer, which is exactly what Darknet delivers,' said Dark Energy's Pete Jones in the announcement. 'Gamers have shown us how much they appreciated being involved in the development process and we have responded.
'We’re really excited to be bringing Hydrophobia Prophecy and Darknet to PC using Steamworks because the ability to update the game seamlessly and regularly through Steam is a perfect fit for our commitment to acting upon feedback from the community. It also means we can update the Darknet system itself to ensure we continually adapt to serve players who want to participate more effectively.'
Ok, I figured out the cause of the bug. There is some problem with game engine when it works at frequency above 60FPS or somewhat.
I played the game with turned on vsync, but because i have 144hz monitor (performance around 120-140 FPS) I was still getting jump bug (do not believe ingame settings, it cant afford to work on 60 or 100 hz, it will always work at the highest possible frequency of your display). After reading some topics I decided to do some trick. I used nvidia DSR (downscaling from 4k resolution), so I had somewhat about 30-40 FPS.
And I get the jump. Tried this one about dozen or so times, without luck. Dropped CPU and GPU speeds to as low as possible and made the jump 1.st time after that. (gameplay was jerky but with 10 - 15fps) Guess twice, will I repeat this experiment.
(confirm if it works with your hardware.) But, it's worth a shot, If you're stuck at this bug. CPU: (with power manager) GPU: (with nvidia inspector) edit: Ok, after finishing whole game I went back to third act and tried few times this troublesome jump.
It's not about GPU speed, It's all about CPU, limit speed and at least I cant fail with the jump anymore.
.: November 1, 2011.: November 2, 2011, Mode(s) Hydrophobia is a - video game developed and published by for, the and by for. The game was released for Xbox Live Arcade on September 29, 2010, as part of Xbox Live's 'Games Feast' promotion, marking the first of three episodes.
The PC version was released on May 9, 2011. The PlayStation 3 version was released on November 1, 2011 in North America and November 2, 2011 in Europe. Osho best books.
The game's engine, provides realistic fluid dynamics technology for flowing water, allowing it to interact with the surroundings. The levels in the game were designed using InfiniteWorlds; a which uses bespoke procedural technology to significantly reduce file sizes, decreasing the overall file size of the game. Hydrophobia was met with a mixed reception, with an aggregate score of 59/100 on and 61.43%. Reviews have been polarized, ranging from a 20% approval to 90%. Reviewers generally praised the game's dynamic water system, but felt the game was too short and repetitive.
The developers released a title update on December 21, 2010 addressing the complaints from feedback and reviews. Hydrophobia features fully dynamic and free-flowing water Gameplay involves the player being able to interact with the environment, and the realistic water dynamics. Rob Hewson stated that 'player versus environment is certainly a large part of the experience, the wonderful thing about water is that it is constantly affecting every area of the environment, so you get incredible amounts of emergent behaviour. The player constantly has to adapt to the environment and react quickly because doors, walls and windows are going to cave in differently each time according to the distribution of water.'
Players can visit previous locations that have been submerged and are able to interact with them in various ways. Hewson stated that players are able to 'fight through an area one time and there might be a foot of water flowing around and affecting the environment, another person might play through the same area and blow out walls or windows causing a great deal of water to flow into the scene, meaning perhaps the gameplay switches to floating cover. Another player might shoot fuel barrels which let even more water into the scene but also spawn floating fuel fires which are carried around with the flow and find they need to resort to underwater action.' This section needs expansion. You can help.
(May 2015) The game is set in the mid 21st century when the world has fallen into the chaos of the 'Great Population Flood', and takes place aboard the Queen of the World, a city-sized luxury ocean vessel, built by a group of corporate giants known as the Five Founding Fathers; the group who, due to the QOTW, have prospered while the rest of the world suffered. At the beginning of the game, the craft is bombed by a group of fanatical terrorists known as the Malthusians—named after political economist who predicted that population growth would one day outpace agricultural production, returning society to a subsistent level of existence. The Malthusians have a plan to murder the vast majority of humans on the planet, so that the survivors wouldn't suffer from the effects of the population explosion. Their slogans, including 'Save the World - Kill Yourself', are written on the walls and displayed on computer screens all over the ship. Kate Wilson, the, is a systems engineer who becomes a when the Malthusians attack and take over the QOTW.
Development and release Hydrophobia was first revealed on January 15, 2007. The first extensive details were released on May 8, 2007, where the game's dynamic water system was revealed. The game was originally set for a March 2009 retail release, however this was later pushed back. On September 30, 2009 more details were released; developer Dark Energy Digital revealed that the game would first be coming to, and would be released in episodes. A playable version of the game was unveiled at in 2010. The game was released on September 29, 2010 as part of Xbox Live's 'Games Feast' promotion, marking the first of three episodes.
PC and PlayStation 3 versions were planned for later release. The is a video game engine created by for Hydrophobia. Developed over three years, the engine has a unique capability to model flowing water and other liquids with a realism unprecedented in video games, according to the developers. It is entirely dynamic, which means the effect is not repeated and thus allowing different effects each time. InfiniteWorlds is Dark Energy's development platform, which interfaces directly with the HydroEngine.
According to the developers, it is 'an underlying architecture, which can interface with bespoke editors tailored to individual game projects.' InfiniteWorlds was in development for five years. Hydrophobia Pure After its release, Hydrophobia received poor reviews from some media outlets, prompting contention between the developer and some reviewers. Pete Jones, Joint Design Director for Dark Energy Digital spoke of the difficulties experienced in an interview with GamingNexus. 'Criticism can be hard. You make games because you love games, perhaps on occasions we may have seemed a little too defensive and disappointed. Pride can be a big virtue as well because you need to be intensely proud of something you're creating in any endeavor.'
Jones further stated that it was difficult to accept that some consumers and critics disliked the game. He conceded that 'if the community doesnt like it we try and change it no matter whose toes we tread on.' In response to some of the harsh feedback and reviews the developers revisited core gameplay mechanics and issues addressed by both reviewers and Hydrophobia 's community. In an interview with, Senior Creative Designer Rob Hewson discussed the process for addressing issues found. 'Firstly we analysed every single review of the game.
breaking down all the negative and positive comments into categories' he stated. 'Once we had analysed the data, we set about improving every single element of the game according to that data,' The subsequent updates were released in a title update dubbed Hydrophobia Pure on December 21, 2010. The 4 megabyte update contains various graphic and physics enhancements, remapped controls, overhauled camera and map systems, improved gameplay mechanics, additional HUD information and removal or shortening of dialogue and cutscenes. The game was also reduced from its original price, with the update free for players who already owned the game. Hydrophobia Prophecy Hydrophobia Prophecy (also known as Hydrophobia: Prophecy on Steam ) is described as version 1.5 of the Xbox 360 version of the game. Hydrophobia Prophecy was released on PlayStation 3 and on Microsoft Windows via Valve's Steam service.
The game includes new levels and previously existing levels have been reworked. Reception Reception Review scores Publication Score C+ 3/10 4/10 7/10 8/10 9/10 8/10 8.2/10 Aggregate scores 67.33% 65.62% 61.43% 64/100 70/100 59/100 Hydrophobia received mixed reviews from critics. The game received an aggregate score of 59/100 on, and 61.43% at, two video game aggregators.
Scores varied greatly, with the game's lowest score of 3/10 coming from magazine, and is highest score of 9/10 from. The game sold over 9,000 copies in its first week. As of October 2010 sales had increased to over 17,000 copies. 's Matt Clark commended the water based gameplay, stating 'the feeling that you're likely to drown at any moment, is present throughout the game's seven hours' Edge magazine also praised the credibility of the water's movement, as did 's Daemon Hatfield, who called it 'impressive'.
McKinley Noble of also made mention of the impressive water dynamics, adding that the game's challenge rooms extend gameplay., however, was not impressed with the effects, stating 'the water isn't even as impressive as you might expect.' Peter Eykemans of stated that the dynamic water made each enemy confrontation unique, allowing the player to dispatch enemies in a variety of ways. Official Xbox Magazine's staff praised the dynamic and emergent gameplay, stating 'the more you experiment with them, the more Hydrophobia's dynamic environments come to life'. 1UP.com's Matt Clark criticised the degree of repetition in the game. He stated that while using one of many varied ways to dispatch an enemy is fun the first time, the enjoyment loses its luster as the player repeats these actions. He further stated that 'without the dynamic water effects, Hydrophobia is just a passable Live Arcade title.'
Edge also panned most of the core gameplay, saying 'the lacklustre combat, the imprecise platforming, the lack of meaningful feedback, the repetitive hunting for keys to locked doors, the over-fussy map, the intolerable cover system and the poor signposting that will leave even the most attentive player floundering for direction and purpose. These factors frustrate, pulling the game time and again under the high mark established by its water.' GamePro's McKinley Noble cited stiff gameplay controls, awkward action sequences, and dated visuals adding that these weaknesses 'do enough harm to sabotage a unique idea.'
Noble further stated that the game 'drowns under a sea of irritating technical flaws.' TeamXbox's Peter Eykemans criticised the game's pacing, stating 'when you're forced to kill with just your stun rounds or aren't quite sure where to head next, the entire experience slows down.' Review scores generally improved after the release of the Hydrophobia Pure update. GameStyle's Bradley Marsh gave the Pure version of Hydrophobia a 7/10. He stated the developers 'deserve a lot of praise for making the changes they did from the original release.' Italy's Davide Persiani also scored the updated game a 7/10 and stated that though Hydrophobia Pure was not 'an absolute masterpiece, this new version of Hydrophobia surely deserves a look.' Persiani added that many of the game's faults had been resolved and that this version had a greater overall quality.
Eurogamer Spain's Josep Maria Sempere score the game 7/10 as well. Sempere applauded the Dark Energy Digital for their commitment to revamp their game based on criticism from reviewers and consumers. Arend Hart, reviewer for Game Chronicles, gave the game a higher 8.75/10. Hart praised the water physics; he stated that they 'pushed Hydrophobia up and over the 'run of the mill' status.'
He further noted that 'Dark Energy Digital listened to the gamers and has addressed their concerns with Pure.' . Nichols, Scott. Retrieved 2010-09-29.
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^ Clark, Matt (2010-09-27). Retrieved 2010-10-10.
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^ Hatfield, Daemon (2010-09-02). Retrieved 2010-10-10. ^ 'Official Xbox Magazine' (Nov. 2010). 'Official Xbox Magazine UK' (Nov. 2010). ^ Eykemans, Peter (2010-09-27).
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Hydrophobia Prophecy Walkthrough
Marsh, Bradley (2010-12-29). Retrieved 2011-01-01.
Hydrophobia Prophecy Trainer
^ Persiani, Davide (2010-12-29). Eurogamer Italy. Retrieved 2010-01-01. Sempere, Josep Maria (2011-01-12). Retrieved 2011-01-12. Hart, Arend (2011-01-10). Game Chronicles.
Retrieved 2011-01-12. External links.
Hydrophobia Facts
I've been talking to the technical teams and have an update. Unfortunately it is not possible for us to add in 1080i support, the game was never designed to natively support it and it's not possible for technical reason to add this in. However, the game should automatically switch to the next available lower resolution, whether it be 720p or 480p, and at the moment it does hang when trying to swtich to 480p from 1080i or 1080p - this issue will be fixed in a patch as soon as possible. Sincere apologies to those affected - I'm told many games on PS3 are not able to support 1080 resolutions for technical reasons and I'm afraid that is the case here.
Game or Patch Questions? Visit MAIN N E T W O R K Hydrophobia Prophecy System Language Protection CD Cover: PC:: (Digital Download): Index Game Fixes:. More Game Fixes:. Game Trainers & Unlockers:.
Game Releases. MULTI8: EN/DE/FR/ES/IT/JP/KR/CN (STEAM: 05-2011).
POLISH Game Versions. v1.0 = v1.0.1369. v1.1 = Update #1.
v1.2 = Update #2. v1.3 = Update #3. v1.4 = Update #4. v1.5 = Update #5.
v1.6 = Update #6. v1.7 = Update #7 Related FileForums Posts.
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